God Of War (PS4)
  • Thought I'd start an official discussion thread about the game. I'm picking it up day 1, and looking forward to seeing what they've done with it. 

    I'm feeling a bit better after hearing that they do explain in the game how Kratos went from murder man to the more mild Kratos shown in the trailers. I haven't heard how they do this, only that they do. 

    Just a few more days now. 

    And for a refresher on the story so far.

  • Still never played one of these.  Even with this version being a very different game, I should probably pick up 3 for the PS3 just so I can say I've played it at some point, right?
  • They released the GOW Saga on PS3 which had every game except Ascension in it. Worth a look if you can get it. It's a great series, especially if you're into Greek mythology at all.
  • So I've put in a good few hours and I really really like the game.  And it wasn't the character butcher that it could have been.  It's obvious that Kratos is fully aware of his past and is still kind of dealing with it, while also trying to be a father.

    What I find interesting though is that I feel like the guys at Santa Monica Studios played Hellblade and decided that's what they wanted to do.  In combat, and even down to the Norse mythology.  It's more over-the-shoulder camera oriented now.  And combat has slowed down so that it's more reactive than just going in and mashing buttons.  And I'm not going to lie, I do kind of miss the frantic combat of the original.  But at least they took out like, 99% of all button mashing QTEs, which I appreciate beyond words.  Opening chests and doors and such is just a single button now, which I was hoping for. 

    I really love the cinematography and acting.  It's clear they are going for a much more cinematic form of storytelling, and it's good.  Like, on the level with Uncharted.  But yeah, these are just initial thoughts as I still have a long way to go.
  • It's ok so far. I just met the crafter dude who made your axe. So I guess I've done the whole tutorial/opening section. The boss fights have been largely meh. The enemy design is pretty boring. The writing is ok, I like the dynamic between father and son a lot, and I like the tragic feel to much of it, but in a way Kratos is even more of an asshole now because of how he treats his son, as opposed to just being flat angry murder dude. I don't like how it helps to control your son's arrow shooting mid-combat. It's not a deal breaker nor is it a huge difference in fights, but it helps and feels more like a chore than anything. The soundtrack is good. The sense of scale is lessened. I would say combat is simple but feels relatively fluid and responsive. I really like how quiet the game starts compared to previous entries; it's literally just silent characters in the woods with ambient sounds like animals and the breeze. It was a really neat scene-setting dichotomy. Moments like that are tantalizing, but I don't feel, ultimately, super engrossed in the game. I'm just not 100% sold yet. The first felt so awe-inspiring in its scale and presentation. Maybe that's too high a standard. Even 2 and CoO and 3, while I liked them, weren't quite as inspiring. We'll see. 

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