Loot Box Inferno
  • I'm fine with loot boxes as long as it's cosmetic items only (looking at you Overwatch) but I absolutely agree that advantages given out by lootboxes is absolutely fucked.
  • I don't have a problem with the way Overwatch has done it. Yes it's only cosmetic, but more importantly, the game is pretty generous handing them out. They also don't have bullshit like regular and elite loot boxes, an Overwatch loot box is an Overwatch loot box and that's it. And if you don't get what you want from the boxes it also hands out in-game currency pretty regularly, so you can just buy what you want.
  • In free to play games i am ok with it, but not games full price games.
  • Let's talk NBA2K18.

    There is an aspect of this game called 'My Team' in which you can buy (or earn by acheiving certain goals such as defeating a team) themed packs containing random players (think trading cards) using in game currency that you can earn in game or... surprise surprise... buy with real money. Doubles can be auctioned for in game currency, in an ebay like mechanic.

    This is an addictive mode that enables you to build a team and pushes you to get more packs... sound familiar?

    The problem? The packs are miserly. Those that contain players only contain one (usually an also-ran) & are in game expensive.

    They are miserly with handing out in game currency too - an assist earns you 10 IGC and packs typically cost several thousand.

    Worse still, you need to have a full roster (14 players from memory) available to play at all, and each player must have a contract... you can earn contracts or... guess what? Buy them with in game currency. Contracts for better players cost more.

    The icing on the turd cake? No difficulty adjustment possible!

    Now I consider myself console NBA proficient, having over 10 full game time, played every game seasons under my belt with various games over the decades, but no superstar - think Luc Longley, not Shaq - but I have been stuck in a cycle of diminishing returns for the last 30 attempts. Some challenges are just too hard, and many challenges require you to beat them to unlock the next one. This is single player we're talking about! Ok so the online marketplace would be broken if you could lower the difficulty and sell doubles, but how about disabling the marketplace if you choose to lower the difficulty?

    Not an option.

    There is a possible solution though... ain't no salary cap to stop real money being spent to shore up your virtual team.

    Situations like this, where in game progression isn't practical for most players, are just blatant exploitation IMHO.

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