Playstation All Stars: Battle Royale Review
  • PLAYSTATION ALL STARS: BATTLE ROYALE


    Have you ever wondered how awesome it would be to make a Super Smash Bros. style party-brawler with Playstation characters? Well, it's here........kinda...
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    Single Player: Let me just get this out right and quick, single player in the special Sony edition of Super Smash Brothers is nowhere near as entertaining as it's Nintendo counterpart. Adventure mode in SSB is entertaining and actually represents the characters quite humorously. "Arcade Mode", the All Stars Story mode, is, ehhhhhhhh. But it's supposed to be. Superbot didn't intend to do anything with the single player content but teach you how to play the characters, and it's certainly effective. Tutorials teach you every move the individual character you select to learn has, how to use them and their supers gained from these moves. There's nothing special in this category, but it's good enough to teach you the meat of the controls, albeit a bit shallow.
    Basics: So, what are these "supers", and how do they help me knock Kratos off the edge? Well, you don't. In PSASBR, the player(or 2 player team) with the best kill/death ratio by the end of the match, wins the match. You can't get kills via just beating up on other dudes, though, you know, like a regular game would. Instead, you beat up on the other players in order to gain AP to kill them with supers. Once you gain 100 AP, you get your level 1 super: usually a short ranged quick blast, or save up for level 2 and 3, all of which vary from one character to another (For example: Fat Princess lvl 1: run in line to cake, anyone caught in line will be killed. Sweet Tooth lvl 1: plants stick of dynamite to other player and kicks them away while they explode, etc.).

    Attacks are made with circle, triangle and square buttons and completely differentiate based on how you're pointing the analog stick(ex: Parappa hooks player in with microphone with <=circle=>, drops boombox that generates AP with circle down.). Block with L1, activate super with R2. It's a tight control scheme that I for one can really get behind, despite it playing more similarly to a traditional fighter than a party-brawler, like, wait for it........................Smash Bros!
    img src="http://assets1.ignimgs.com/vid/thumbnails/user/2012/07/06/Toro.jpg" border="0" />
    Paying homage to the PS universe:Smash Bros. (Yeah, it's pretty tough to to go a paragraph with out saying it ) was a game made to pay homage to the Nintendo universe, so by the laws of knockoffs Playstation All Stars was made to pay homage to the Playstation Universe. This is another thing that Superbot couldn't quite hit on all the same cylinders as SSB did. It has 20 characters(well, that's if you think Good Cole and Bad Cole are different characters.), and they all play drastically differently(Well, unless you count Good Cole and Bad Cole, although their supers are a bit different.). They hit all the right notes in signing on essentials of the current gen of Playstation: Kratos, Nathan Drake, Cole MacGrath, Sackboy, etc.; some essential PS2 characters: Jak, Ratchet, Sly Cooper, etc.; and some cool lesser-known but still oh so awesome, under-the radar guys like: Sir Daniel Fortesque, Parappa The Rappa, Toro the cat. These are all fantastic. Great. Good job. But I just can't escape the feeling that they really missed the mark here; the lack of Crash Bandicoot, Lara Croft, Solid Snake, Cloud Strife, and others that jump-started the Playstation brand to one we all know and love. The most disturbing part found in all of this is the inclusion of "Playstation characters" like Heihachi of Tekken, Big Daddy of Bioshock, and the new Dante from the DmC reboot. None of the target audience asked for these characters, none are at all iconic or associated with Playstation, get them the fuck out if you only have a certain amount of roster spots you're able to fill.

    That being said, from the crossover-game maps, characters' supers, intros, alternate costumes and even regular moves show that the folks over at Superbot Ent. know and love Playstation.
    img src="http://media.giantbomb.com/uploads/3/33855/2192195-art_20120426_1444388muzk.jpg" border="0" />
    Multiplayer:AKA: The reason to consider buying this video game. Throughout this review I haven't really said much positive of PSASBR, and for good reason: the game is rushed. This is clearly evident from the still image cutscenes in the campaign, the lack of essential, defining Playstation characters, and the pure unbalanced nature between some characters.

    Let me just say that I can either see the appeal or gain AP competently with any character in the game. I may not like Sir Daniel's slow yet powerful style, but I get it. I never could gain much AP with Sackboy, but I've gotten owned by people playing him quite a few times in online play. The issue doesn't lie in unplayable characters, it lies in too playable of characters. Three in particular: Raiden, Dante and Kratos, are a little too accessible. All have long reaching, powerful and unbreakable combos, and the community has quite obviously figured this out. In my 20+ hours online playing 2v2 and Free For All, Stocks, Kills, Time limits, it doesn't matter: You'll see 1 or 2 players experienced with these characters. This far into it, something needs to be done. No complete balance is needed, but it just isn't very fair at all the little amounts of AP I gain with Sackboy and Toro, etc. performing their regular go-to-moves. Clearly there are some balance issues, and the game and it's patching process has been going on long enough that I can't really defend it.

    The game has 2 basic online modes: Free for All(4 person deathmatch) and 2v2. with 3 limits: Timed, Kills(first to 3 kills) and Stocks(last of two teams with character that still hasn't exhausted all 3 lives); all of which are a ton of fun when the connection doesn't crap out. The typical "Lost Connection With Host" and freezing/spazzing out isn't the norm, but boy has it been apparent, more so the first one, which I've heard has to do with people hard quitting the game and not getting penalized for it properly. Again, more balance issues with the "final build".

    That being said I'm enjoying my time gaining levels and through that many new unlockables with the wide array of characters online, and the maps, may I add, are quite unique and with a specific style of their own,

    Honestly though, as with any game like this, the best multiplayer isn't online, it's 1v1 with your buds. It's more personal and it's quite a blast. Not that online multi isn't either...

    (Oh, and also may I add that you get the Vita version free with the PS3 game and can cross-play between both, in addition to being able to play against Vita players online via PS3 and vice/versa. So that's cool.)
    [video=youtube;l1JYIHZqEhY]http://www.youtube.com/watch?v=l1JYIHZqEhY[/video]
    Closing: Playstation All Stars Battle Royale looks like SSB on the surface, and is like SSB in reality, just not as polished and fine tuned. It's definitely a sloppy and possibly rushed start, but the multiplayer has legs, the references are great, and yeah, I'll go there: the multiplayer is funner than SSB. Come at me.

    Online issues aside, you'll be hard pressed to go out and find a much funner party game that came out this year, and it's a great albeit flawed start to what I hope is a new hallmark series behind the Sony Playstation brand. If you're looking for that sort of thing and love you some Playstation, then it's a Thumbs Up: Buy.

    8/10
  • I think it's pretty cool that there is cross platform play, haven't tried online on my vita yet.
  • Thanks for the review! There were a few grammatical things you could have worked on, and some structural things that we can talk about privately if you'd like any of my help. But other than that, solid stuff.

    Although, I disagree with your end result, this game is still worth picking up if the PS3 is the only system you own. If you have a Wii or Gamecube.. stay far, far away from this game. While it might appear as fun at first, the game is very much flawed and there are characters that make the game feel cheap and obnoxious. Which is a shame, because I was hoping for a little better experience, and was let down a bit.

    I know the game can't be Super Smash bros to a T, but they should have tried harder to compete with their level of quality of game to make it not be a waste of my $60.
  • Crimson said:
    Thanks for the review! There were a few grammatical things you could have worked on, and some structural things that we can talk about privately if you'd like any of my help. But other than that, solid stuff.

    Although, I disagree with your end result, this game is still worth picking up if the PS3 is the only system you own. If you have a Wii or Gamecube.. stay far, far away from this game. While it might appear as fun at first, the game is very much flawed and there are characters that make the game feel cheap and obnoxious. Which is a shame, because I was hoping for a little better experience, and was let down a bit.

    I know the game can't be Super Smash bros to a T, but they should have tried harder to compete with their level of quality of game to make it not be a waste of my $60.


    Thanks, it was a bit hastily put together while I was bored and wanted to share my thoughts on it.

    It's one of those games that, no matter how much I like it, isn't of a very high quality. Another example would be something like Mercenaries 2: a game that, although fun, is just too un-polished and unoriginal to seriously consider it a GOTY candidate. However, I've spent a lot of time playing online, and enjoyed it a great enough amount with friends and just random people that I would definitely recommend it. The one thing it did muster over Smash Bros in my opinion is multiplayer, specifically online. No it's not of the upmost quality, but when I've had this much fun the game I can't help but recommend it. I do understand what you're saying though.

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