Nobody excited for Army Of TWO...3?
  • Crickets and tumbleweeds?

    I'll be getting it. I'm one of those sickos that liked the first 2 games, but I'm a bit sad it's going to new generic global hotspot Mexico.

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  • I was pretty alright with both one and two. They weren't great games by any means, but they were fun enough for a cheap buy (which they get to pretty quickly) or a rental. I'm actually mostly just surprised the series has done well enough for them to warrant a third game. The gun customization in Two:Two wasn't terribly robust, but it was fun enough and they kept the story short. There really didn't seem to be anything too special about the games, but they played well enough and the co-op focus buys it an easy pass from me. I'll probably get this off of Games on Demand when it hits $20.
  • Wanna get sadder? No Salem or Rios in this one, and they're getting rid of the humor that was the bright spot in the first two to make room for a 'darker, grittier, more realistic plot and gameplay' - great. No fistbump button = no buy.
  • I too enjoyed the first two games and I even played the fucking things solo, but for some reason I really don't care about this. Not sure if I'm just tired of the franchise or what, but no shits are given.
  • I've never played the 1st 2 games, I can get them pretty cheap now, $5 and $24 I think. Would it be worth it to play them?
  • Sunflower said:
    Wanna get sadder? No Salem or Rios in this one, and they're getting rid of the humor that was the bright spot in the first two to make room for a 'darker, grittier, more realistic plot and gameplay' - great. No fistbump button = no buy.


    WHAT?! *Looks up info*
    New devs, new engine, new main characters, new "more mature" storyline. THIS IS NOT ARMY OF TWO! BLASPHEMY!
    Dead Space devs are pretty good though, and frostbite engine is pretty good. Mexico setting is dull as fuck though. Now the only thing even remotely keeping this game on my radar is that its being developed by Visceral. I hate it when publishers slap a known name on an entirely different game. Why even call this an Army of Two game? The only thing it will have in common with the past games is gun and mask customization most likely...
  • That's dumb that they would change who the characters are but they would keep the whole 2 dudes in masks thing.
  • to be honest, i'm not excited at all, i hated the first two games. they bored the hell out of me (yes i did have a co-op partner to play with) infact, this game wouldn't have even scraped the edge of my radar if it wasn't for this topic
  • News:

    Game Informer’s latest issue has a blowout of EA and Visceral Montreal’s new project, Army of Two: The Devil’s Cartel. The title was announced for the PlayStation 3 and Xbox 360 last week with a launched planned for March 2013.

    Check out a roundup of the first Army of Two: The Devil’s Cartel details below. The information covers story bits, gameplay elements, and more.

    - Visceral Montreal is aware of the different reactions to the series’ past games
    - Executive producer Julian Beak on the character changes: “It’s much more straightforward to start with characters that are in the universe but aren’t the ones you had before”
    - New characters, setting, more mature tone
    - Most of the team is new to the series
    - Salem and Rios are in the game, and they’re a big part of the story
    - At the same time, they’re both taking a background role as top executives of the Tactical Worldwide Operations organization
    - New duo: Alpha and Bravo
    - Game is set in Mexico, a nation besieged by extraordinarily violent drug cartels
    - Tens of thousands of people have been murdered by cartels over the past 10 years
    - This includes people involved in the drug trade and civilians
    - There are decapitated bodies left in streets
    - Mutilated corpses hung from public places to serve as warnings
    - Won’t learn of Alpha and Bravo’s real names in the game
    - Alpha is a veteran of multiple armed conflicts with the U.S. military and special forces
    - Wasn’t until Rios offered him the opportunity to use his tactical skills “for good” that he considered becoming a mercenary
    - Alpha considers himself to be more of a soldier or operative than a mercenary
    - Alpha is a born leader
    - He thinks of T.W.O. as a chance to bring military precision and ruthless efficiency to a para-military environment
    - Bravo served one tour with the U.S. army
    - After this, he decided military life wasn’t suited for him
    - Bravo took odd jobs and was a freelancer with various private military companies around the world after returning to the U.S.
    - T.W.O. headhunted Bravo after a high-profile urban rescue operation in the Balkans
    - He jumped at the chance to work with Elliot Salem
    - Compared to Alpha Bravo is more about quick reactions, instincts, and raw talent to keep alive in battle
    - Visceral is treating the cartel wars maturely
    - Alpha and Bravo won’t fix everything for Mexico
    - Won’t he high-fiving during battle or anything like that
    - Game begins with T.W.O. taking on a mission to protect La Puerta’s mayor, Juan Angelo Cordova, as he attends a political rally
    - He’s only been in office for a short while but has already made enemies by taking on the La Guadana cartel
    - This is a fictional organization also known as the Scythe
    - The group murdered Cordova’s family in retaliation for his anti-cartel stance
    - La Guadana has been built by Esteban Bautista into an international crime syndicate by gun running and drug smuggling
    - It’s also a strong paramilitary force
    - T.W.O. has grown since the events in The 40th Day in terms of size and reputation
    - T.W.O. doesn’t operate in secrecy
    - Visceral wants to provide context for the big moments
    - Alpha and Bravo face difficult choices that pit following orders against moral instincts
    - The two team up with GAFE and Salem and Rios during the story
    - Mostly operate without backup
    - Cover is important in the game
    - Need to press a button to duck into or behind safety, unlike past games
    - Other cover zones are marked with an icon
    - Press the cover button to move into the new area
    - Can cancel the animation by moving in another direction
    - Also use the cover button to vault over low objects including air-conditioning ducts
    - Use it together with the run button to make Alpha/Bravo move up and over smaller cover items
    - New HUD direction
    - Aggrometer seems to be gone
    - Overkill feature brought in so that players can trigger back-to-back moments
    - Overkill reinforces and rewards co-op
    - When your partner activates Overkill at the same time, you go into Double Overkill
    - Action slows down, audio comes to a crawl, and the screen takes on a sepia tone
    - This makes your shots more powerful
    - Double Overkill ends after roughly 15 seconds
    - Cooperating can lead to more money and Overkill points
    - Adjust weapon accuracy and recoil with upgrades
    - Two main orders for the AI: follow and advance
    - AI is more aware of how combat is unfolding
    - AI will be balanced so that it’s tactically useful while not completely taking over
    - Players can choose which part they want to play when the characters are split up
    - AI interface still being worked on
  • Sunflower said:
    - New characters, setting, more mature tone
    - Most of the team is new to the series
    - There are decapitated bodies left in streets
    - Mutilated corpses hung from public places to serve as warnings
    - Visceral is treating the cartel wars maturely
    - Won’t he high-fiving during battle or anything like that
    - Aggrometer seems to be gone


    This is not Army of Two. This is Visceral's attempt at the generic shooter market with their signature gore thrown in. I am a sad panda.

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