Publisher: Autumn Games, Konami
Platforms: XBLA and PSN
Release Date: 11th April for XBLA
10th for PSN
Genre: 2D Fighting
Skullgirls is a fighting game that can be played using different ratios of characters, with each player able to have up to three fighters on their team. These teams are balanced by their numbers, for example single player teams are stronger and possess more health whilst larger teams can perform character assists, with characters also able to recover health when tagged out. Players can customize their character assist attacks, as well as perform super moves by charging their special meter with offensive attacks. The game has various unique systems, such as infinite detection, which gives players the chance to break out of a loop combo, easier inputs for more complex actions and protection against high/low un-blockable attacks. [Wikipedia]
Characters>Skullgirls features the most frames of animation per character of any fighting game, hand-drawn at high resolution and enhanced by real-time lighting courtesy of a powerful 3D engine.
>Classic six-button play gives characters a huge variety of attacks and special moves.
>With the Variable Tag Battle system, players can pit mismatched teams of one, two or three characters against one another.
>Custom Assists let you outfit your team with a huge variety of attacks for nearly endless strategic possibilities.
>A robust anti-infinite combo system keeps competitive play free of abusive tactics.
>Robust tutorials and an AI designed to teach eases new players into the traditionally intimidating fighting game genre and helps you improve from there.
>Official GGPO netcode ensures lag-free fighting online.
>A stunning soundtrack by Castlevania: Symphony of the Night composer Michiru Yamane draws you into the game’s unique “Dark Deco” world
The game on release will have 8 playable characters. More characters will be part of DLC and will include Male characters as well.
A net code that ensures no-lag eh? Interesting.